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Game Design > Dead Game Genres

#63365 - sgeos - Mon Dec 12, 2005 12:35 pm

What genres are not really being produced commercially anymore?
I can think of overhead shooters and text adventures.

-Brendan

#63395 - poslundc - Mon Dec 12, 2005 6:29 pm

Adventure games in the vein of King's Quest and Maniac Mansion come to mind.

Dan.

#63964 - thegamefreak0134 - Sun Dec 18, 2005 2:55 am

Point and click games (I think maniac mansion qualifies) are really going out, as everyone has gotten over the excitement of a mouse in a game. Text based (non-graphics) games are out too. I would say puzzle games are out, but with the DS out and all it opens up too many touch puzzle possibilities like Meteos.
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#64479 - brucesinner - Thu Dec 22, 2005 7:55 pm

flight simulators...besides microsoft one, i cant remember of another...

#65387 - thegamefreak0134 - Mon Jan 02, 2006 8:30 pm

Not true. There are still flight simulators (mainly war games) coming out for PC.
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#65392 - Mchart - Mon Jan 02, 2006 8:52 pm

The problem with designing flight simulators (that are realistic) these days, is that it requires A LOT of knowledge of flight physics. Not any ol' game developer can design the game, as they make games, which are not realistic. You need a team of people (preferably) who all are experianced with flying in real life. That is X-Plane is such a good flight sim, and why there are so few.

One game genre which would be good to see are simulation-esque games. I created an idea for a mod for HL2 a while back that has a lot of interesting gameplay elements not scene in any games today, but I've never had the time to undertake the project.

Basically - Make the game a game, but add in realistic elements - Like the need to eat food to keep going, or stuff like that. I've only seen a few games which sort of touch on this idea, but it isnt required by the game that you particpate in this function.

Let me put the idea into real use for you to understand better -
The idea for my mod was a zombie survival game. There are many games which are zombe survival, hell to many, but they all lack one thing - They aren't a true simulation. They all either have the player ramboing, or doing things which someone in real life would not be able to do, or the game is just plain unrealistic. My idea, would introduce two new 'health' like status bars that the player would see, one would be 'Food Level' and one would be 'Water'. Both of these meters would run down on a timed rate, and if they hit zero, you would start loosing normal health points. To replenish the food and water bars, you would simply search out for food, or water, collect it, or consume it. Via the easy to use havoc physics system implemented in HL2, I would have it so one could simply collect water, and food, put it in a bag/shopping cart/car/etc and be able to bring it back to a holdup if needed. This would basically force players the need to go outside of a holdup on the game level, and add in interesting aspect not seen in many current generation zombie games - Fighting against other normal human beings to survive.

I won't go into further details, as this idea took me a while to think up of, and then work out gameplay elements so it would be balanced (Hell, I even stayed up one night working out plans for a MMO version of this game, and it looks good on paper, but not something that would ever happen), but I think you get the general sense of what I'm pointing out. A simulation-esque type game. Where it is a simulation of what would happen if it were real life, but not to the extent where it is just a boring simulation, you still have action/FPS/RPG-ish elements to make it a fun game.

/That/ is what I think more games need now days.

The real question is though, would this be fun? Would players want to play a game that is also borderline on simulation? Would it be obnoxious after a while trying to search out for food and water if all you wanted to do was kill zombies?

#65395 - brucesinner - Mon Jan 02, 2006 9:23 pm

I think the first simulation games that comes out woud be very interesting and well accepted by the gamers comunity...

After a while tough, it tends to start boring ppl cuz we already play this kind of simulation everyday...in our own lifes!!! :)

thats my two cents...

#65397 - tepples - Mon Jan 02, 2006 9:35 pm

brucesinner wrote:
I think the first simulation games that comes out woud be very interesting and well accepted by the gamers comunity...

The Sims?
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#65398 - Mchart - Mon Jan 02, 2006 9:39 pm

You can't do a general life simulation. It has to be a simulation of some event (like a zombie invasion, or nuclear war, etc..) that requires the player to be more actively involved in the game then the sims.

#65544 - thegamefreak0134 - Tue Jan 03, 2006 10:23 pm

I think the point here is that a game shouldn't fall into a genre, if at all possible. It should have enough elements and varying gameplay that every time you go to the next level there's not just more or smarter enemies, but you have to figure out new ways to solve your problems. Killing zombies is fun, I admit. But just like the food and water thing, it gets tiring. People today want variety, but not in a forced way.

My 2 cents as well. You're soooo rich now!
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#65736 - sgeos - Thu Jan 05, 2006 10:34 am

Mchart wrote:
'Food Level' and one would be 'Water'. Both of these meters would run down on a timed rate, and if they hit zero, you would start loosing normal health points.

I'd weaken the player as the meters get low and kill the player when they hit zero. I think it takes about 3 weeks to die of starvation and 3 days to die of dehydration (SP?!).

-Brendan

#65737 - MrD - Thu Jan 05, 2006 10:59 am

So, a little more hardy than say... Quik the Thunder Rabbit?
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#65792 - keldon - Thu Jan 05, 2006 7:41 pm

sgeos wrote:
Mchart wrote:
'Food Level' and one would be 'Water'. Both of these meters would run down on a timed rate, and if they hit zero, you would start loosing normal health points.

I'd weaken the player as the meters get low and kill the player when they hit zero. I think it takes about 3 weeks to die of starvation and 3 days to die of dehydration (SP?!).

-Brendan


Well some believers of christ have done full 40 day protractive fasts - not to mention David Blane and of course Jesus himself.

I on the other hand can just about last 5 minutes without food and water - so maybe I can be one of the harder levels of the game.

#65883 - sgeos - Fri Jan 06, 2006 3:10 pm

keldon wrote:
Well some believers of christ have done full 40 day protractive fasts - not to mention David Blane and of course Jesus himself.

How long have people gone without water?

keldon wrote:
I on the other hand can just about last 5 minutes without food and water - so maybe I can be one of the harder levels of the game.

Will power. Will power. Clearly characters with low will power weaken faster. =)

-Brendan

#65890 - keldon - Fri Jan 06, 2006 4:44 pm

sgeos wrote:
Will power. Will power. Clearly characters with low will power weaken faster. =)

-Brendan


I have fast mentabolism. I think it takes a lot of will power to resist that jar of chocolates sitting opposite me. EDIT: that was sitting opposite me ^_^

#65987 - gauauu - Sat Jan 07, 2006 9:54 am

Back to the original thread, a dead semi-genre (subset of a genre) would be fast-paced side-scrolling platform action games. Slower ones still exist, but I haven't played one in awhile that is like the original contra, with a little dude dodging bullets flying everywhere. Newer ones tend to be like the GBA prince of persia game....bigger characters, slower pacing.

Also, on a totally different note, why is it that any newer spinoffs of the amazingly good Castlevania symphony of the night, or super metroid, all are missing the thing that made the originals so good....a big world where you just explore without feeling like you are forced into going through levels in order?

#66006 - keldon - Sat Jan 07, 2006 3:28 pm

Yes true. You've hit the nail on the head. Older games you 'just play'. Plus there were no files so they were true pick up and play games. I remember staying up till 6 the next morning .. or leaving the system on overnight and continuing the next day. Sometimes my aunt will throw on bubble bobble and we'd just do that - I really do miss that type of play.

I think gran tourismo is about the only one today where we can do that. Throw it in without a memory card and just play it until you're finished.

#66016 - gauauu - Sat Jan 07, 2006 4:33 pm

One problem (problem meaning reason why they don't do games like that), is because people have changed the way they play games. Most people don't want the game to be hard. For example, Ikaruga came out a few years ago. And didn't do so well. It was great, but HARD. Nobody wanted a challenging game where you were going to die on level 2, and had to start over when you died. People want a game where you just play through it all, and see the whole thing (maybe with the help of gamefaqs.com).

People today seem to care more about accessing all the game content than they do the challenge of the game. Which means slower, less frantic games, where the fun is often in the content (art, level design, etc), and not in struggling against a tough challenge. (not that that's automatically bad...I just have a fondness for HARD action games)

#66017 - Mchart - Sat Jan 07, 2006 4:50 pm

gauauu wrote:
Back to the original thread, a dead semi-genre (subset of a genre) would be fast-paced side-scrolling platform action games. Slower ones still exist, but I haven't played one in awhile that is like the original contra, with a little dude dodging bullets flying everywhere. Newer ones tend to be like the GBA prince of persia game....bigger characters, slower pacing.

Also, on a totally different note, why is it that any newer spinoffs of the amazingly good Castlevania symphony of the night, or super metroid, all are missing the thing that made the originals so good....a big world where you just explore without feeling like you are forced into going through levels in order?


Not dead, but dying.

#66033 - tepples - Sat Jan 07, 2006 7:36 pm

gauauu wrote:
Back to the original thread, a dead semi-genre (subset of a genre) would be fast-paced side-scrolling platform action games.

Does Sonic Advance 3 count?
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#66108 - gauauu - Sun Jan 08, 2006 8:40 am

Dunno, i haven't played it.

Although with earlier Sonic games, I felt like the "speed" was a fakey gimmick....yes, the screen would scroll really fast when you got running, but the game itself wasn't all that fast paced.

But it could apply as that genre, I guess.

#66205 - ScottLininger - Mon Jan 09, 2006 12:37 am

On a side note, I was at a store called Microcenter today (killer store, BTW.) and they had not less than 30 PC Flight sims on the shelves. So I guess somebody's still making them, but not as "big titles" for consoles.

-Scott

#66242 - tepples - Mon Jan 09, 2006 6:33 am

Actual flight sims, or arcadeish combat flight sims? There's a difference between X-Plane and Star Fox 64.
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#76294 - greenllll - Mon Mar 20, 2006 7:40 am

Vector virtual reality games are a heck of a lot of fun, and are a very different flavor than the modern FPS quake-ish VR games.

For example: Test Drive III (not 1, not 2, and not 4 & 5) This game had a huge virtual world to explore, and it was an amazing game.

I once played a vector-based VR game that involved finding gold bars. I played it on a 286 back in the day, but I have never been able to find it or recall the name. All I remember was a silly file "go.bat" which obviously just called the program.

Another example: Dungeons of Daggorath, was vector based and had increadible gameplay.

#76982 - christosterone - Mon Mar 27, 2006 3:51 am

have there been any RTS games on the gba?

im attempting to write one now (im baskcally down with the graphics and ive done all the psudocode on paper), but i was wondering if i was completely exploring new territory on the gba of if there was one already out there.

-chris

#76986 - tepples - Mon Mar 27, 2006 4:07 am

christosterone wrote:
have there been any RTS games on the gba?

im attempting to write one now (im baskcally down with the graphics and ive done all the psudocode on paper), but i was wondering if i was completely exploring new territory on the gba of if there was one already out there.

Would the interface be significantly different from a turn-based game such as Advance Wars?
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#76987 - christosterone - Mon Mar 27, 2006 4:11 am

yea i want it kind of reminiscent of the gamecube battalion wars. its my first gba project (or c for that matter), so its going utterly slowly.

i want a row of unit icons at the bottom. the command icon will be over the unit type you control, and select goes to the next unit (only control 1 unit at a time). d pad moves the unit, R and L rotate the unit clockwise and counterclockwise. the control is kidna like double joystick. A fires, start pauses, and b changes weapon or enters another unit (infantry into mg nest or t copter or raft or something).

im having ideas about having L be lockon and R be realign squad and maybe be a lot more like battalion wars but i dont have enough buttons :-(.

thanks
-chris

#79078 - sumiguchi - Tue Apr 11, 2006 2:28 pm

Quote:
Back to the original thread, a dead semi-genre (subset of a genre) would be fast-paced side-scrolling platform action games.

What about Metal Slug Advance and Gunstar Super Heroes? These seem pretty fast paced to me (but then again, I am getting old).

#79085 - gauauu - Tue Apr 11, 2006 3:07 pm

Metal Slug definitely counts. good call.

I haven't seen gunstar super heroes, so I'm not sure. I guess the genre isn't dead, but just dying a slow death :)

#88736 - Dracker - Wed Jun 21, 2006 2:12 pm

2D SHMUPS? The latest one I know of is Ikaruga.

Though as mentioned above, there are some 3d ones, such as the Star Fox games.

#88873 - velusip - Wed Jun 21, 2006 11:48 pm

I prefer to say sims are unlike games. There's lots of crossover inbetween though. They're certainly not dying. Especially racing sims.

What's dying is anything that's not a first person shooter! They have been reaping people's imagination for years. I really wish that genre would die...

#89729 - kunkel - Mon Jun 26, 2006 2:29 pm

one can make sensible soccer conversion gba?

thanks

Juan Jos? (Spain)

#90015 - Ultima2876 - Tue Jun 27, 2006 10:06 pm

Sensible Soccer just came out on PS2 =P