gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Game Design > loco roco gba

#85259 - hamilton - Sun May 28, 2006 8:08 am

so... who is going to try and create a gba version of loco roco??
come on, somebody!!

#92043 - BMH - Tue Jul 11, 2006 8:59 am

As you might know: Loco Roco is reeeaaaly heavy on physics. Physics the GBA & NDS can't pull off. If you delete all the physics in the game your left with a rather boring game imo, because the physics contribute to the gameplay.

#92061 - parrot_ - Tue Jul 11, 2006 11:07 am

I'm sure the DS could pull off the physics, Not sure about the GBA though.....
_________________
Squak! etc.
My Blog

#92077 - KeithE - Tue Jul 11, 2006 1:41 pm

Nrx is making a Loco Roco clone called Mister Jelly

See more info here:
http://www.playeradvance.org/forum/showthread.php?t=3380

If you don't speak French, you can use an online translator.

#92259 - Fatnickc - Wed Jul 12, 2006 10:54 am

Loco Roco is the single reason I might possibly think about getting a PSP. I'll stick with my DS though.

#92334 - keldon - Wed Jul 12, 2006 9:24 pm

Fatnickc wrote:
Loco Roco is the single reason I might possibly think about getting a PSP. I'll stick with my DS though.


Pro evo is a single reason to get any handheld.