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Flash Equipment > RT Gamesaves

#102935 - molopo - Mon Sep 18, 2006 2:18 am

Can I move my VisualBoy advance gamesaves from my computer onto my G6 by renaming the save? If not, how would someone do that?
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#102936 - tepples - Mon Sep 18, 2006 2:20 am

Unlike SRAM and flash saves on GBA, save states generally aren't in the same format between two emulators, between two flash cards, or between an emulator and a flash card. Why do you need to do this?

Moved to GBA Flash Equipment.
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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#102937 - molopo - Mon Sep 18, 2006 2:31 am

I can't get Project Dipstar, because I have a G6 + superkey, so I wanted to see if I could just use the codes on a visual boy, then transfer the save-state over to my G6.

P.S. Is there a homebrew cheating tool I can use with GBA?
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Butt Monkeys.

#102938 - tepples - Mon Sep 18, 2006 3:03 am

The only cheating tool that uses homebrew hardware and doesn't involve romz is a save editor. In a lot of games that use SRAM or flash to save your progress, you can back up the save, edit it on the PC, and restore it to your Game Pak. In theory, you could also load a GBA hex editor, pak-swap to your Game Pak, and edit the save file that way, but I don't know whether such a hex editor has been developed.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#102941 - molopo - Mon Sep 18, 2006 4:02 am

So you would need a special hex editor for that flash cart, or would you just need to know the addresses of the values you want to manipulate?
_________________
Butt Monkeys.

#102944 - tepples - Mon Sep 18, 2006 4:12 am

The same hex editor would work on all genuine GBA Game Paks with the same save type (256 Kbit SRAM or 512 Kbit flash), but you'd need to 1. know the addresses of the values you want to change and 2. how to make the game recompute the checksum.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#102951 - molopo - Mon Sep 18, 2006 4:43 am

Say it were a "homebrew" GBA game being played on the DS. Would I be able to edit that save without figuring out how to make the game recompute the checksum?

Also, in theory, I should be able to open a RT save with wordpad, and have it come out as clear text...right? o_o;
_________________
Butt Monkeys.

#102982 - tepples - Mon Sep 18, 2006 1:19 pm

If a homebrew game doesn't use a checksum for its SRAM save, you can edit the game's SRAM at will. But if it does use a checksum, you edit the SRAM save, and you don't edit the checksum, then next time the game runs, it will recognize a damaged save record and (more than likely) erase it.

Real-time saves are binary, not text.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#103069 - molopo - Tue Sep 19, 2006 12:40 am

Blah. Do you know if there are any GBA Gameshark or something of the like programs that can be run on a G6? The one that comes with G6 Lite is configured in a weird way. If I could figure out what the syntax is, there may be hope... D:
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Butt Monkeys.