#152794 - arch feline - Thu Mar 20, 2008 10:45 pm
Being as one runs GBALdr on a flash card from a flash card my best guess is to post in the Flash Equipment forum.
GBALdr mostly works. And I should in all honesty qualify this with a "for me." Because maybe it works fine for everyone else. I have an R4 with 2g. Kingston transflash and an EZ-Flash 3 in 1. GBATA is used to patch GBA games so that the SRAM of the EZ-Flash 3 in 1 is used for game saves.
GBALdr runs as a Nintendo DS game on slot 1 and loads a GBA game onto slot2 into NOR.
1. The game always gets loaded as it is supposed to. This part always works.
2. Games that have been SRAM patched and loaded always work on a stand alone basis.
3. The dump menu works at least some of the time.
* * *
3. I have some issues with the saves when I reload and with the saves retrieved when I dump but *throws up hands* I do stupid stuff so this could be me.
4.I want to import and export game saves. I want to edit a VBA save and a GBALdr save so that I can put a game save into either format.
Placing the VBA save on GBALdr save
(i) address 0 causes the first save slot to be empty. The next two load at a safe location in the game with an in game warning.
(ii) address X 10000 causes the third save slot to be empty. The previous two load at a safe location in the game with an in game warning.
(iii) In both (i) and (iii) the save is at a lower level than the saves being copied. For instance a level 25 character is level 24.
Does anyone know at which address of GBALdr.SAV I should overwrite the save from VisualBoy Advance?
GBALdr mostly works. And I should in all honesty qualify this with a "for me." Because maybe it works fine for everyone else. I have an R4 with 2g. Kingston transflash and an EZ-Flash 3 in 1. GBATA is used to patch GBA games so that the SRAM of the EZ-Flash 3 in 1 is used for game saves.
GBALdr runs as a Nintendo DS game on slot 1 and loads a GBA game onto slot2 into NOR.
1. The game always gets loaded as it is supposed to. This part always works.
2. Games that have been SRAM patched and loaded always work on a stand alone basis.
3. The dump menu works at least some of the time.
* * *
3. I have some issues with the saves when I reload and with the saves retrieved when I dump but *throws up hands* I do stupid stuff so this could be me.
4.I want to import and export game saves. I want to edit a VBA save and a GBALdr save so that I can put a game save into either format.
Placing the VBA save on GBALdr save
(i) address 0 causes the first save slot to be empty. The next two load at a safe location in the game with an in game warning.
(ii) address X 10000 causes the third save slot to be empty. The previous two load at a safe location in the game with an in game warning.
(iii) In both (i) and (iii) the save is at a lower level than the saves being copied. For instance a level 25 character is level 24.
Does anyone know at which address of GBALdr.SAV I should overwrite the save from VisualBoy Advance?