#14892 - gbanewbie - Wed Jan 14, 2004 1:40 pm
I am newbie to GBA development so some perhaps dumb questions.
I just got a china/taiwan made (much cheaper) linker, loaded
my .gba file (compiled with devboyadv/gcc from sourceforge) which
works fine on emulator (visualboy advance) but when I plug
the cartridge in the GBA and turn it on, I just got the "game boy"
logo (and some garbage underneath)... so my questions are
1. it doesn't recognize the title ... is there some standard title header
global variable I should have in my .c or .h file?
2. is loading a single .gba file good enough? or do I need to load
other stuff in the cartridge as well?
3. or does this sound more like a low battery (the loaded file persists
even after i unplugged it from the linker though) or a cartridge contact
with the GBA problem?
The linker I got is like the (second item) one shown here
http://www.sagame.com/products/e-products.HTM
Thanks, any reply appreciated
I just got a china/taiwan made (much cheaper) linker, loaded
my .gba file (compiled with devboyadv/gcc from sourceforge) which
works fine on emulator (visualboy advance) but when I plug
the cartridge in the GBA and turn it on, I just got the "game boy"
logo (and some garbage underneath)... so my questions are
1. it doesn't recognize the title ... is there some standard title header
global variable I should have in my .c or .h file?
2. is loading a single .gba file good enough? or do I need to load
other stuff in the cartridge as well?
3. or does this sound more like a low battery (the loaded file persists
even after i unplugged it from the linker though) or a cartridge contact
with the GBA problem?
The linker I got is like the (second item) one shown here
http://www.sagame.com/products/e-products.HTM
Thanks, any reply appreciated