#37392 - slag - Fri Mar 11, 2005 6:47 am
f2a works perfectly when I burn a single ROM, and probably if I burn
multiple ones, although I haven't tried burning more than one at a
time yet. However, I am having loader-related troubles... how would I
go about burning a rom to the cart without inserting the loader?
I assumed that I need to use the -n option; i.e. "./if2a -W
flashme.gba -n" however, whenever the -n option is used, nothing is
burned... the splash screen just sits there, with the normal menu
output, and "0001" above the text "Ready. [v2.4b]". Here is the full
output in the console:
At this point the system just sits there. It doesn't look like
anything is trying to be done. Is -n not the correct option for what
I'm trying to accomplish?
I'm trying to use pogoshell, and pogoshell has it's own load
management; if I write flashme.gba to the cartridge without using the
-n option, I have to use pogoshell's loader on TOP of the default
loader, which causes all sorts of problems within pogoshell. Any
suggestions on what to do?
multiple ones, although I haven't tried burning more than one at a
time yet. However, I am having loader-related troubles... how would I
go about burning a rom to the cart without inserting the loader?
I assumed that I need to use the -n option; i.e. "./if2a -W
flashme.gba -n" however, whenever the -n option is used, nothing is
burned... the splash screen just sits there, with the normal menu
output, and "0001" above the text "Ready. [v2.4b]". Here is the full
output in the console:
Code: |
slag@ieatnoobs slag $ sudo ./if2a -W flashme.gba -n Please turn OFF then ON your GBA with SELECT and START held down. File flashme.gba at address 0x8000000 is: Game Title: POGOSHELL Game Code: AGB-flas Maker Code: 01 Not the same ! |
At this point the system just sits there. It doesn't look like
anything is trying to be done. Is -n not the correct option for what
I'm trying to accomplish?
I'm trying to use pogoshell, and pogoshell has it's own load
management; if I write flashme.gba to the cartridge without using the
-n option, I have to use pogoshell's loader on TOP of the default
loader, which causes all sorts of problems within pogoshell. Any
suggestions on what to do?