gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Flash Equipment > if2a + pogoshell problem...

#37392 - slag - Fri Mar 11, 2005 6:47 am

f2a works perfectly when I burn a single ROM, and probably if I burn
multiple ones, although I haven't tried burning more than one at a
time yet. However, I am having loader-related troubles... how would I
go about burning a rom to the cart without inserting the loader?

I assumed that I need to use the -n option; i.e. "./if2a -W
flashme.gba -n" however, whenever the -n option is used, nothing is
burned... the splash screen just sits there, with the normal menu
output, and "0001" above the text "Ready. [v2.4b]". Here is the full
output in the console:
Code:

slag@ieatnoobs slag $  sudo ./if2a -W flashme.gba -n

Please turn OFF then ON your GBA with SELECT and START held down.

File flashme.gba at address 0x8000000 is:
Game Title:     POGOSHELL
Game Code:      AGB-flas
Maker Code:     01
Not the same !

At this point the system just sits there. It doesn't look like
anything is trying to be done. Is -n not the correct option for what
I'm trying to accomplish?

I'm trying to use pogoshell, and pogoshell has it's own load
management; if I write flashme.gba to the cartridge without using the
-n option, I have to use pogoshell's loader on TOP of the default
loader, which causes all sorts of problems within pogoshell. Any
suggestions on what to do?

#42312 - Vince - Mon May 09, 2005 6:05 pm

Hello,

Could you try with 0.93-pre0 (see http://if2a.free.fr ) and see whether your problem is still here? If I recall correctly, it was fixed during development of that release.

Vince
_________________
Reclaim control of your F2A/F2AU with if2a !!