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Flash Equipment > movieplayer v2 + elite, Repton & nebulus!!

#76763 - jippie - Fri Mar 24, 2006 2:36 pm

Hi,

I have the movieplayer V2 and I want to get the above homebrew games working. They need to be multiboot but they are not.

Any idea what I need to do to get them working??

jippie

#76765 - tepples - Fri Mar 24, 2006 2:50 pm

GBA Movie Player version 2 is a movie player. That it runs multiboot programs at all is a bonus. Unless you want to re-engineer the programs to be multiboot compatible, you can't.
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#76772 - jippie - Fri Mar 24, 2006 4:44 pm

tepples wrote:
GBA Movie Player version 2 is a movie player. That it runs multiboot programs at all is a bonus. Unless you want to re-engineer the programs to be multiboot compatible, you can't.


I have read that you can play DS games(when is a DS with a passme :) from the mediaplayer.
This sounds very strange to me or is this also running multiboot games?

jippie

#76775 - tepples - Fri Mar 24, 2006 6:54 pm

jippie wrote:
I have read that you can play DS games(when is a DS with a passme :) from the mediaplayer.
This sounds very strange to me or is this also running multiboot games?

A homebrew .nds program is like a GBA multiboot program, except because the Nintendo DS has sixteen times the EWRAM capacity, it can be up to 4 MB in size. In addition, many .nds programs are designed to read additional assets from the CF card in the GBAMP. Most GBA programs would take a lot of reworking to get CF assets to work.
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#76826 - chishm - Sat Mar 25, 2006 1:59 am

We (GBAMP users) were rather fortuitous with the DS for a few reasons:
1) The DS has 16x the amount of memory of the GBA (as Tepples mentioned);
2) DS cards operate like CF cards (right down to the 512 byte sector size), so the DS is already designed to load assets from a block storage device.
3) A CF file library was made available at an early stage in the DS's life cycle (less than a year since launch), so homebrew developers have incorporated it into a number of apps.
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#77000 - jippie - Mon Mar 27, 2006 9:48 am

chishm wrote:
We (GBAMP users) were rather fortuitous with the DS for a few reasons:
1) The DS has 16x the amount of memory of the GBA (as Tepples mentioned);
2) DS cards operate like CF cards (right down to the 512 byte sector size), so the DS is already designed to load assets from a block storage device.
3) A CF file library was made available at an early stage in the DS's life cycle (less than a year since launch), so homebrew developers have incorporated it into a number of apps.


Hmm, interesting, that helps a lot.
Shame about the above games thou, I was really hoping to get some of the homebrew stuff up and running ELITE would have just taken my life away like it did when it first came out :).

But this does give me another question :)
If I buy a DS, this has 16x more memory than a GBA most GBA homebrew doesn't need so much, would I be able to get these games working then :)
I have been thinking of a DS for a while, if I could run any homebrew stuff from the GBAMP that would just be so cool :)

jippie