#89569 - AGBGBA - Sun Jun 25, 2006 4:00 pm
Hi,
D'you know of any NDS ides,toolchains for free/homebrew purposes?
I've seen mention of someone using arm9 (NDS I presume since gba is arm7 (Don't hit me if I'm wrong, i'm new at all this)) so I fugre it must be possible. I just hope it's C++ cos my asm skills are lacking to put it kindly.
And if there is a solution, which emulator are you guys using for prototyping? Or are you using some method of deploying it to your nds?(I don't have one till next month is why I ask)
Also, atm I'm using HAM for gba dev, going well so far but I was just wondering, is it possible to do inline asm?
like,
or do I have to manually compile my asm stuff in a seperate file?(A book I have seems to suggest that, but it was wrote over 3 years ago so it may not be required anymore?)
D'you know of any NDS ides,toolchains for free/homebrew purposes?
I've seen mention of someone using arm9 (NDS I presume since gba is arm7 (Don't hit me if I'm wrong, i'm new at all this)) so I fugre it must be possible. I just hope it's C++ cos my asm skills are lacking to put it kindly.
And if there is a solution, which emulator are you guys using for prototyping? Or are you using some method of deploying it to your nds?(I don't have one till next month is why I ask)
Also, atm I'm using HAM for gba dev, going well so far but I was just wondering, is it possible to do inline asm?
like,
Code: |
void DrawPixelASM(int x,int y,int col) { _inline: mov a4,blah etc. } |
or do I have to manually compile my asm stuff in a seperate file?(A book I have seems to suggest that, but it was wrote over 3 years ago so it may not be required anymore?)