#91797 - silent_code - Sun Jul 09, 2006 7:14 pm
did you try a fully clean build? rebuild the whole thing and check if the problem is solved. there's a small chance it will.
good luck
#91814 - chatterbug89 - Sun Jul 09, 2006 10:06 pm
I seriously think what the above people are talking about isn't related to your problem.
Anyways, I had a similar problem....I don't know if this is a bug in PALib or ...just how it works...but, it seems that in some case, loading a background once a previouse background was loaded on the same screen and priority causes weird tile problems...reloading the tiles right after loading another background by using something like PA_LoadBgTiles(1, 2, bla_Tiles); (look in the docs to see the excact function you need..not sure off hand and am too lazy to look) seems to prevent the problem. So, if you just reload the tiles after loading a new background, that should do the trick.
EDIT: By the way, you'd probaly have better luck with getting answeres about palib on their own forums. There doesn't seem to be many people using PAlib here...also....i'm starting to dislike PAlib after using it and it doesn't realy go torwards my programing goals beign so high level either. It's good for simple projects I guess..but, it's anoyign not knowing excactly what's going on sometimes...it's sometimes more trouble than it's worth to make it do what you want. My current project may be my only PAlib project that i do.
#91830 - mastertop101 - Mon Jul 10, 2006 1:58 am
Oh.. nice splash screen ;) and well, im not even sure what background problem you're talking about.. the little squares that you can pass through maybe ?