#92345 - Lick - Wed Jul 12, 2006 11:50 pm
Hi guys,
I've been wondering how to use bmp2bin to convert a 256color bitmap into a x.bin and x_palette.bin. I've looked everywhere, but I couldn't find any resource pointing out how to CREATE those files. The libnds example (2D/256color_bmp) only teaches how to use those in code.
I really need this as 16-bit sprites are too big!
I've been wondering how to use bmp2bin to convert a 256color bitmap into a x.bin and x_palette.bin. I've looked everywhere, but I couldn't find any resource pointing out how to CREATE those files. The libnds example (2D/256color_bmp) only teaches how to use those in code.
I really need this as 16-bit sprites are too big!