#93285 - ProblemBaby - Tue Jul 18, 2006 10:20 am
I want to set up an orthogonal view where 0,0 is located in the left upper corner and 255,191 in the right lower, how is that done?
I also want to display one texture that will be updated each frame, where should this be done to not flicker do I need two and then swap between them?
a little pseudo code example would be great!
thanks
I also want to display one texture that will be updated each frame, where should this be done to not flicker do I need two and then swap between them?
a little pseudo code example would be great!
thanks