#94330 - tciny - Mon Jul 24, 2006 1:07 pm
I have a question regarding the infos at http://www.bottledlight.com/ds/index.php/Video/GeometryEngine.
All the widths are 32bit when in reality things like e.g. GFX_NORMAL require all three components compressed into one 32bit integer.
So my question is this:
When I send data to MATRIX_MULT4x4, what input does it actually require? I just find it kind of weird that MATRIX_LOAD4x4 requires 32bit floats when vertices are stored the v16 format.
Is there a way to set the matrices using v16 values? and does this apply to MATRIX_TRANSLATE and MATRIX_SCALE as well?
Best regards
All the widths are 32bit when in reality things like e.g. GFX_NORMAL require all three components compressed into one 32bit integer.
So my question is this:
When I send data to MATRIX_MULT4x4, what input does it actually require? I just find it kind of weird that MATRIX_LOAD4x4 requires 32bit floats when vertices are stored the v16 format.
Is there a way to set the matrices using v16 values? and does this apply to MATRIX_TRANSLATE and MATRIX_SCALE as well?
Best regards