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DS development > DSDev on a Mac?

#98565 - DJBlitz - Wed Aug 16, 2006 1:11 am

OK well, it looks like I'm about to do the unthinkable. . . get a mac!
(Unless anyone can recommend me a high quality notebook for less than $2000 australian . .. US$1500ish) It has to be of good quality since it will also be being used for audio production, needs to have good connections on motherboard to the usb&firewire ports, etc... which is why im avoiding something cheap like a dell... I've been told the only really decent brands are toshiba, sony & apple. . and only one offers me student discount :D

anyway I'm just wondering if anyone is making stuff for gba/ds on macs? I guess I could dual boot with windows but i would rather not bother.

#98582 - octopusfluff - Wed Aug 16, 2006 5:21 am

DJBlitz wrote:
anyway I'm just wondering if anyone is making stuff for gba/ds on macs? I guess I could dual boot with windows but i would rather not bother.


I've recently ended up with an iMac myself, after my last computer melted.

I haven't actually set up the toolchain yet for doing GBA/NDS development, but given that MacOS X is BSD based, and they provide the gnu toolchain /with/ the machine (even if you have to install it yourself)..

I can't imagine that it would be too difficult.

Worst case scenario, if you can't stand the BSDish environment, you could pick up Parallels.. Lets you install WinXP in a virtual machine, and there you go.

#98587 - tepples - Wed Aug 16, 2006 5:49 am

Who has managed to compile devkitPro from source on *BSD?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#98593 - ecurtz - Wed Aug 16, 2006 6:52 am

Plenty of people, including myself, use the Mac for GBA and DS development. Just go to the devkitpro site and grab the installer they provide and you're set as long as you're willing to use the simple command line tools. With a tiny bit of effort you can build in XCode, and even directly launch the product into a GBA emulator from there, but there isn't a decent DS emulator yet, you'll have to use hardware for that.

Also, try the search feature here and you'll find lots of information.

#98599 - dude1 - Wed Aug 16, 2006 9:29 am

if its a new mac run parallels or dual boot windows if you cant find a mac solution

#98612 - poffy - Wed Aug 16, 2006 1:26 pm

My main DS dev platform is my iBook G4.

Works great!

#98634 - psycorpse - Wed Aug 16, 2006 5:25 pm

I too use an ibook G4 for my DS development. The only downside to it is there are no emulators as of right now. To get around that I use a transfer program to move the files to the GBAMP.

#99517 - DJBlitz - Tue Aug 22, 2006 4:14 am

wow im surprised!

Thanks!


I'm currently considering an imac, partially due to it having a video card worth at least *something* (even though its not amazing), and also a big plus is the fact that unlike the macbooks it has a socket for the CPU so i can change it out for a high spec merom one day when i need a bit of extra kick.

other options are:

macbook (sh*t video, no upgradeable processor)

or

mac mini (sh*t video, but upgradeable to core 2 duo at some point, very cheap)

I really love the macbooks its just a shame that you have to jump by over $1000 (AUS) to get a decent video card in one. not having socketed processors hurts too for future-proofing... then again they should have core 2s by next month hopefullt :D will have to wait & see.

#100013 - memoni - Fri Aug 25, 2006 12:12 pm

I've got a Mac laptop recently and I'd like to do some DS stuff again too.
I used to use wifime and given the right setup it was relatively painless. I have a gba cart with USB link, but it is pain in the ass to use since it require the cart to be removed before I can update it.

What is the easiest and fastest way to get stuff on DS with Mac?

#100131 - daninski - Sat Aug 26, 2006 1:31 pm

as we're already talking about macs, have any of you got the know-how to get a moomshell SClite patcher working on OSX?

#100153 - tepples - Sat Aug 26, 2006 4:04 pm

With a PowerPC CPU or Intel CPU? It matters. A Mac with an Intel CPU can run select Windows apps in Wine.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#100191 - daninski - Sat Aug 26, 2006 7:57 pm

mines a 3 year old powerbook, so ppc.

#100193 - tepples - Sat Aug 26, 2006 7:59 pm

To run Windows command-line applications on a Mac with a PowerPC CPU, you'll need to buy a copy of Virtual PC.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#100208 - daninski - Sat Aug 26, 2006 8:45 pm

i think i'm going to have to keep asking for favors then, $129 dollars is a bit much, i'd have to get a copy of windows too. it's a bit much :)
i dont think microsoft support in anymore so it might get cheaper thinking about it.

#100722 - bsder - Wed Aug 30, 2006 2:39 am

There was a comment about no DS emulators for Macs.

There's no reason for desmume to not work on an x86-based Mac. The issue with desmume is that it has endianness problems on PPC.

Grab SDL or Gtk from fink or darwinports and give desmume a try and let us know how it goes.

#100749 - melw - Wed Aug 30, 2006 8:32 am

memoni wrote:
What is the easiest and fastest way to get stuff on DS with Mac?

I'm using these days more flashcards than wmb/wireless transfers - especially with larger files it's more convenient to copy a file to CF/SD card and switch it to M3/SC/adapter of your choice. While debugging and testing the continuous card exchanging does start to annoy you after a while, though. :)