gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS development > MD2, LWO and blender....

#99347 - iainprice - Sun Aug 20, 2006 10:17 pm

I can use MD2 files in my game I am creating but am having trouble converting a lightwave object to an MD2 using blender. I am following a tutorial but canot seem to get the UV maps correct?

Anyone around here any good with blender?

#99360 - crossraleigh - Mon Aug 21, 2006 1:13 am

Unless the .md2 export script has improved since I used it in Blender 2.40, you'll find that texturing is not the only thing that doesn't work. IIRC the script doesn't supply valid normals and doesn't output the GL commands at all.