#102965 - ChronoDK - Mon Sep 18, 2006 8:35 am
I'm having trouble getting my project working with the latest devkitpro. It's a nine month old project, that I'm finally having the time to resurrect. It compiles and gives me a working .nds on devkitarm_r17 with ndslib up to release 20060201. After that, it stops working. It still compiles without errors (after changing BG_CR to BGCTRL), but the .nds just freezes.
I'm thinking it might have something to do with the makefiles, or perhaps something with the binary spritedata as the game seems to freeze when the sprites are initialized. Unfortunatly I don't know much about those things, especially makefiles, so I can't fix it myself :-(
I can continue to work on it with the old devkitpro, but I would really like to use the latest release.
If someone has the time to look at it, please do. The whole project with source and data is here:
http://chrono.moogle.dk/ninja_engine.zip
Don't know how good the code is, but feel free to use it in your own projects. No credit needed.
Last edited by ChronoDK on Sat Sep 23, 2006 8:53 pm; edited 1 time in total
I'm thinking it might have something to do with the makefiles, or perhaps something with the binary spritedata as the game seems to freeze when the sprites are initialized. Unfortunatly I don't know much about those things, especially makefiles, so I can't fix it myself :-(
I can continue to work on it with the old devkitpro, but I would really like to use the latest release.
If someone has the time to look at it, please do. The whole project with source and data is here:
http://chrono.moogle.dk/ninja_engine.zip
Don't know how good the code is, but feel free to use it in your own projects. No credit needed.
Last edited by ChronoDK on Sat Sep 23, 2006 8:53 pm; edited 1 time in total