#103339 - ryguy4377 - Thu Sep 21, 2006 2:38 am
I am new to the whole concept of development for the Nintendo DS platform; could someone briefly explain to me how 3d content is created for the DS?
#103341 - HyperHacker - Thu Sep 21, 2006 3:17 am
Using OpenGL, much the same as it's done on most other systems including the PC.
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I'm a PSP hacker now, but I still <3 DS.
#103344 - sajiimori - Thu Sep 21, 2006 3:43 am
Content creation is a different step than rendering. Artists typically use programs like Maya, 3D Studio Max, and Blender to create models and animations.
After that, either the art is saved in a generic format, or it is exported (via a custom exporter) to a special format.
If a generic format is used, the resulting file is then typically processed into something well-suited for use on the DS, using a custom-made tool.
If a special format is used, it can be something that's meant to be directly used on the DS, but sometimes it's an intermediate format that goes through one more processing step before being used in the game.
There doesn't seem to be a mature toolset for DS content creation in the homebrew community yet. There's a thread about a Maya exporter around somewhere.
#103365 - ryguy4377 - Thu Sep 21, 2006 10:05 am
OK...thanks. Yeah, I know you generally create 3d content using these 3d packages (I use 3ds max) -- just wasnt sure about the DS and didnt want to try anything just to find out it doesnt work.
Thanks :).