#104903 - DiscoStew - Tue Oct 03, 2006 11:44 pm
Now, I know the DS is capable of texture wrapping with the flags GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, but after having looked a little of what the N64 was capable of doing with textures, I wanted to ask something concerning the texture capabilities of the DS.
On the N64, for certain textures onto polygon(s), it is capable of mapping the texture once and not wrapped, but any area left untextured on a polygon was covered with the edge-most pixels of the texture, like the edge is smeared horizontally or vertically across the remaining space.
I just wanted to know if this were possible on the DS, since I don't wish to neither resort to making textures big, nor wrapping them when I only want one single instance of the texture on the polygon(s).
I hope what I said is understandable.
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DS - It's all about DiscoStew
On the N64, for certain textures onto polygon(s), it is capable of mapping the texture once and not wrapped, but any area left untextured on a polygon was covered with the edge-most pixels of the texture, like the edge is smeared horizontally or vertically across the remaining space.
I just wanted to know if this were possible on the DS, since I don't wish to neither resort to making textures big, nor wrapping them when I only want one single instance of the texture on the polygon(s).
I hope what I said is understandable.
_________________
DS - It's all about DiscoStew