gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS development > decent 3d emulator

#105004 - Rajveer - Thu Oct 05, 2006 1:22 am

hi guys. which 3d emulator would you guys suggest? ive tried ideas and no$gba, ideas works and is really great but i dont think it will be really useful for me until the next release, and no$gba refuses to load my game (which works on hardware). any others which are fairly decent?

#105006 - HyperHacker - Thu Oct 05, 2006 2:13 am

I don't think any emulator does 3D very well (or if it does, doesn't do other things well). Emulators aren't really reliable for DS development yet. I suggest buying a cheap RT2500/RT2560 card (not USB, unless you have Linux) and testing your apps on real hardware via DS Download Play. It's pretty easy, and the second screen is nice for debugging if it isn't essential to your application.
_________________
I'm a PSP hacker now, but I still <3 DS.

#105044 - PypeBros - Thu Oct 05, 2006 1:12 pm

HyperHacker wrote:
I suggest buying a cheap RT2500/RT2560 card (not USB, unless you have Linux) and testing your apps on real hardware via DS Download Play.


That not only requires RT25x0 card, but also to reflash the firmware, right?
(hehe, i should take a few lunchtimes to write a "download program upgrade through WiFi" library :P)
_________________
SEDS: Sprite Edition on DS :: modplayer

#105046 - theDJ - Thu Oct 05, 2006 1:37 pm

I havn't yet found an emulator that runs 3d at a very high framerate.

#105061 - Rajveer - Thu Oct 05, 2006 4:05 pm

cheers for the replys guys. thats what i was afraid of, emulators arent "mature" enough for developers (dont get me wrong they're doing frickin cool jobs emulating the ds! but devs need accuracy ;)) at the moment im using a supercard and constantly moving the sd card, might invest in a ds link for the usb conenction.

what flashcart/method of getting your apps on the ds do you devs prefer?


Last edited by Rajveer on Fri Oct 06, 2006 12:41 am; edited 1 time in total

#105105 - tepples - Thu Oct 05, 2006 11:35 pm

PypeBros wrote:
(hehe, i should take a few lunchtimes to write a "download program upgrade through WiFi" library :P)

Or just use or contribute to DSFTP.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#105187 - dj-ceejay - Fri Oct 06, 2006 5:19 pm

Dualis is my 3D emulator weapon of choice.
You could always write your code and then have it compile for DS and Windows. The OpenGL calls should work on both platforms. You may have to do a bit different setup for the Windows version and limit the speed.

Take a look at codesampler.com they have really good simple Windows OpenGL tutorials.
_________________
Fruit Machine Games:
http://www.fmsoftware.info/

#105277 - toa - Sat Oct 07, 2006 8:12 am

tepples wrote:
PypeBros wrote:
(hehe, i should take a few lunchtimes to write a "download program upgrade through WiFi" library :P)

Or just use or contribute to DSFTP.


Super utility for the code-upload-debug cycle! Complety recommended