#106373 - Rockard - Wed Oct 18, 2006 1:26 pm
I am currently making a spritesystem for 3d, and so, for this dream to come true, I need to be able to use a lot of textures.
I have checked the examples in ndslib, and the textures there are always converted from 8bit to 16bit-colormode. I have a feeling this will fill up a lot of memory, and won't allow a lot of textues for my "sprites".. =/
Is 3dmode always in 16bit mode? Is it obligatory to convert the 8bittextures to 16bit for them to work in 3d mode? Can I use 3dmode in 8bit-mode? Maybe assign different palettes to textures like in 2d-mode?
I have not run out of memory yet, but I have a feeling I will somewhere along the way. So, does anybody have a solution to this, or can explain some elementary stuff for me?
Thank you!
I have checked the examples in ndslib, and the textures there are always converted from 8bit to 16bit-colormode. I have a feeling this will fill up a lot of memory, and won't allow a lot of textues for my "sprites".. =/
Is 3dmode always in 16bit mode? Is it obligatory to convert the 8bittextures to 16bit for them to work in 3d mode? Can I use 3dmode in 8bit-mode? Maybe assign different palettes to textures like in 2d-mode?
I have not run out of memory yet, but I have a feeling I will somewhere along the way. So, does anybody have a solution to this, or can explain some elementary stuff for me?
Thank you!