#106838 - Lupi - Mon Oct 23, 2006 10:55 pm
Well, due to the limitations of the DS hardware I was thinking about how to make an infinite tiled background.
The idea is easy, but I didn't had any luck implementing it, mostly because I have no idea of how to do it (I tried several codes, but nothing)
My idea would be have a 512x512 bg and whether the screen moves load the necesary tiles and move back the background so it actually seems the background is really huge
I wonder if anyone has implemented it, has anyone done it? :P
The idea is easy, but I didn't had any luck implementing it, mostly because I have no idea of how to do it (I tried several codes, but nothing)
My idea would be have a 512x512 bg and whether the screen moves load the necesary tiles and move back the background so it actually seems the background is really huge
I wonder if anyone has implemented it, has anyone done it? :P