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DS development > NDS Language

#107445 - AlienCoder - Sun Oct 29, 2006 7:13 pm

What languages can I use as a base to make a simple point and click game on NDS?
Can I use Visual Studio, Visual C++?
I've almost completed a version using AGS, and would like to port it to NDS. I wouldn't be able to use the scripting from AGS would I? Haven't looked at it yet.
Sorry if it has been asked but have a 3 month old and don't have alot of time to look!
Thanks!

#107447 - tepples - Sun Oct 29, 2006 7:23 pm

You can use C++, and you may be able to use Visual Studio as a front end to the GCC compiler toolchain, but you won't be able to use its user interface design tools.
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#107457 - OOPMan - Sun Oct 29, 2006 8:33 pm

Yeah, basically DS coding involves mainly a lot of raw C/C++ without much of the usual stuff that Windows coding loads onto you...

If you want to get up and running quickly then PALib is a good place to look...

I've actually been thinking of looking into porting and OSS Adventure Game engine to the DS, but haven't had much time to do anything other than investigate what's available...

I take it by AGS you are referring to the Adventure Game Studio, eh?
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"My boot, your face..." - Attributed to OOPMan, Emperor of Eroticon VI

You can find my NDS homebrew projects here...

#107473 - AlienCoder - Sun Oct 29, 2006 11:25 pm

Thanks.
I'll try a few of those suggestions.
I actually have a diploma in programming its just been 4 years since I've used any of it and am not too familiar with C++.
I wish there was a program for point and click games for DS as there is for PSP.
I think it would boom the DS homebrew even further.
And yes, I am referring to Adventure game studio.

#107499 - OOPMan - Mon Oct 30, 2006 7:48 am

While you can run existing ScummVM games on the DS, making new ones is not an option.

Hence, the easiest solution might be to port an existing adventure game toolkit...

I was looking at MAD from SourceForge. It's got it's pluses and minuses. Development on it ceased back in 2003, so the source is fairly stable, I think (Latest version is 2.0 beta though...). However, it uses Allegro, so that would need to be re-worked. It's also likely the graphics code would need to be reworked and the input code as well...

Probably quite a job, although I think some people would appreciare it :-)
_________________
"My boot, your face..." - Attributed to OOPMan, Emperor of Eroticon VI

You can find my NDS homebrew projects here...