#108333 - Sausage Boy - Tue Nov 07, 2006 9:19 pm
You can't port a game directly, as flash and the DS are very different platforms. You'll have to code your own version from scratch, and if you're lucky, the authors may let you use their graphics.
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"no offense, but this is the gayest game ever"
#108394 - jenswa - Wed Nov 08, 2006 1:37 pm
Most flash games are actionscript based. Which is slightly familiar with c. I has if functions, for and while loops, t++ operator works, etc..
But flash movies are mostly timeline based, which can be used to move a sprite around the frame by tweening. Or the sprite can be moved around the frame with actionscript like xpos++.
But the engine definitely requires to be rewritten to work on the ds, even if you've the source code, although that would make it easier because you can just use the actionscript routines with a slight change, instead of a big rewrite.
But loading sprites, backgrounds and other objects have to be taken care of by yourself instead of flash doing that.
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It seems this wasn't lost after all.