#108408 - Lupi - Wed Nov 08, 2006 3:49 pm
I am doing a musical game, but the 4 MB of RAM isn't enough for loading a entire song into the game.
I also need some info about the shyncronization between ARM7 and ARM9
1. If I load a song at a given time, and I count 60 VBlanks in ARM9, is that equal to one second of song played, or the two processors are independant each other?
2. How many data is equivalent to one second of sound, so I can load it via the libfat with read() {like read(song,sizeof(u16)*n)} being n what I'm searching?
Thanks for the help
I also need some info about the shyncronization between ARM7 and ARM9
1. If I load a song at a given time, and I count 60 VBlanks in ARM9, is that equal to one second of song played, or the two processors are independant each other?
2. How many data is equivalent to one second of sound, so I can load it via the libfat with read() {like read(song,sizeof(u16)*n)} being n what I'm searching?
Thanks for the help