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DS development > GLK Pogo (Frotz etc for NDS)

#110366 - sasq - Tue Nov 28, 2006 2:27 am

I have ported som text adventure interpeters and am trying to find someone interested in giving some feedback (People playing Interactive Fiction AND into NDS homebrew are not the largest group of people in the world :)

http://www.nightmode.org/glkpogo/

The text-input system may be interesting for others too - its all part of my "libpogo" library which I have cleaned up a lot lately and will probably release soon.

#110368 - Mr. Picklesworth - Tue Nov 28, 2006 2:34 am

It looks very nice :)

I've been playing with Frotz on DSLinux, but with the nice visual design and the writing recognition you have here creates a pretty nice setup that really makes it worthwhile.
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#110369 - headspin - Tue Nov 28, 2006 2:57 am

Nice stuff sasq.. good to see you moving your GBA ports to NDS.

I like that keyboard too.. very slick :)
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#110370 - Mr. Picklesworth - Tue Nov 28, 2006 3:06 am

Yay, I can use my save files from DSL!

Okay, I like what I'm seeing :)

The gesture recognition is really nicely done. I'm only having one problem with it at the moment:
The directions seem really hard to draw, and so far I've only achieved writing a single direction (East) once. Could it be made a bit less sensitive for those ones?
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#110376 - headspin - Tue Nov 28, 2006 3:26 am

what gesture recognition are you using sasq? Or something you've written from scratch?
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#110393 - telephasic - Tue Nov 28, 2006 7:27 am

Wow! I was actually starting to wonder if we'd get a frotz port. HHGTTH seems to work beautifully.

Keyboard gives some incorrect keypresses sometimes, but I can't tell if that is human error or not yet (have not played enough) due to the "a line" not being aligned to the "q" and "z lines" on the keyboard (the missing caps-lock key makes the "a line" shift a bit to the left).

The writing recognition is a great feature... it appears very similar to the "inside of your hand" handheld device... which is at least familiar to me.

Is it possible to display that useful .png recognition image on the top screen rather than the keyboard when you change to recognition mode?

Saving works too (I have only tried root as suggested).

Telephasic

EDIT:

Also, it appears from your .mov and my experiments that tab/autocomplete is a stroke from bottom-left to top-right, but you have drawn it in the png as bottom-right to top-left.

#110411 - sasq - Tue Nov 28, 2006 11:35 am

Quote:

Is it possible to display that useful .png recognition image on the top screen rather than the keyboard when you change to recognition mode?


Of course, this was the intention all along, I just didn't get around to it in the first version.


Quote:

what gesture recognition are you using sasq? Or something you've written from scratch?


its a modified version of "libstroke" which is very simplistic - I was looking for something better but others (like merlin) didnt allow for easy definition of gestures.


Quote:

The directions seem really hard to draw, and so far I've only achieved writing a single direction (East) once. Could it be made a bit less sensitive for those ones?


The directions are normally very easy to draw - did you get that you need to draw back and forth, a double right-left line for east, up-down for north etc?



I usually include a TODO but forgot this time aorund;

Fix loading/saving for all interpreters.
Switch between Keyboard, HELP (strokes.png) and Graphics (Magnetic Scrolls) on top-screen when text is at bottom.
Improve gesture recognition.
Scratchpad-mode - bottom screen turns into a scrollable bitmap where you can draw a map and make notes.

#138502 - Mr. Picklesworth - Fri Aug 24, 2007 8:17 pm

Gyaah! Web site has disappeared :(

Has anything new become of this?
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#138515 - Opus - Fri Aug 24, 2007 10:22 pm

http://forum.gbadev.org/viewtopic.php?t=13311

I'm not sure what Errabes is doing as of late, he might have even left the scene for the time being.

I really hope he comes back around though to release a polished, final version.

What he did release works good enough for now, so he's still my personal hero. :o)