#110721 - sirpoonga - Thu Nov 30, 2006 11:19 pm
I have been researching this and there is little documentation on this.
With rise of slot 1 devices sram will not be possible. Yes, one could still use fat. However, we all know the issues with using fat and needing to have compiles specific to devices. That might carry over to slot 1 as I see the Acekard doesn't handle regular fat.
So would think the most universal way of saving small amounts of data like game saves or settings would be to use eeprom.
So, here's the questions I have so far.
Is eeprom worth it? I would think so because in order to run commercial games a device needs to implement eeprom.
How big is eeprom? I think this varies from device to device, but is there minimum amount that you will know is there?
From what I can tell eeprom is serial. I see the card.h and .c files in libnds. Doing a search on various forums I don't see anyone talking about how to use that. Is it incomplete? Is there not enough information on how use eeprom?
With rise of slot 1 devices sram will not be possible. Yes, one could still use fat. However, we all know the issues with using fat and needing to have compiles specific to devices. That might carry over to slot 1 as I see the Acekard doesn't handle regular fat.
So would think the most universal way of saving small amounts of data like game saves or settings would be to use eeprom.
So, here's the questions I have so far.
Is eeprom worth it? I would think so because in order to run commercial games a device needs to implement eeprom.
How big is eeprom? I think this varies from device to device, but is there minimum amount that you will know is there?
From what I can tell eeprom is serial. I see the card.h and .c files in libnds. Doing a search on various forums I don't see anyone talking about how to use that. Is it incomplete? Is there not enough information on how use eeprom?