#111209 - djmcbell - Mon Dec 04, 2006 10:11 pm
I've been using the Drunken Coder's code for creating textured cubes that comes with the DevKitPro. Basically, it includes code on how to make a cube with the Drunken Coder's texture on it.
I'm wondering how I go about making my own textures. I've created the necessary PCX in Paint Shop Pro and tried converting it how I converted my 2D backdrops using GFX2GBA, but the result is a mess. It seems that either the files are messed, or they're looking in totally the wrong place in memory.
So, I'm wondering how it would be best to go about converting a 128x128 texture (or whatever size - I'd love a 192x192 but doubt that'd be possible) with a 256 colour palette, and putting it into the code. Nothing in depth, just a quick step-by-step guide so I can see where I'm going wrong.
Thanks again for putting up with my n00bish-ness, maybe one day I'll find the brain the Wizard of Oz kept saying I had...
I'm wondering how I go about making my own textures. I've created the necessary PCX in Paint Shop Pro and tried converting it how I converted my 2D backdrops using GFX2GBA, but the result is a mess. It seems that either the files are messed, or they're looking in totally the wrong place in memory.
So, I'm wondering how it would be best to go about converting a 128x128 texture (or whatever size - I'd love a 192x192 but doubt that'd be possible) with a 256 colour palette, and putting it into the code. Nothing in depth, just a quick step-by-step guide so I can see where I'm going wrong.
Thanks again for putting up with my n00bish-ness, maybe one day I'll find the brain the Wizard of Oz kept saying I had...