#111378 - ikaris - Wed Dec 06, 2006 1:07 am
OK maybe it's complex to a newb like me :)
I want to have one solution with a few VSProj projects:
- A math project (for vector and matrix stuff)
- A graphics project (for all display list functions, effects, etc...)
- An XML converter project (for importing XML data into an array to be later converted into U32 FIFO data by functions in the graphics project)
- A game object project (for combining transform data, mesh data for rendering and custom game-specific data)
I have successfully used this tutorial:
http://www.devkitpro.org/visual-c++-express.shtml
to use the Makefile with a VSProj...
However, the XML project needs to create data at compile time that the graphics project can use to build Display List data. I imagine the XML project has to be compiled for x86, and the rest for ARM...
Has anyone else tried to do something simliar ? Any ideas how I should approach this ?
Thanks !
Small edit: I brought in the XML project as a static library... I'm pretty sure this is the right approach for that one ?
I want to have one solution with a few VSProj projects:
- A math project (for vector and matrix stuff)
- A graphics project (for all display list functions, effects, etc...)
- An XML converter project (for importing XML data into an array to be later converted into U32 FIFO data by functions in the graphics project)
- A game object project (for combining transform data, mesh data for rendering and custom game-specific data)
I have successfully used this tutorial:
http://www.devkitpro.org/visual-c++-express.shtml
to use the Makefile with a VSProj...
However, the XML project needs to create data at compile time that the graphics project can use to build Display List data. I imagine the XML project has to be compiled for x86, and the rest for ARM...
Has anyone else tried to do something simliar ? Any ideas how I should approach this ?
Thanks !
Small edit: I brought in the XML project as a static library... I'm pretty sure this is the right approach for that one ?