#114175 - NeX - Thu Jan 04, 2007 11:33 pm
If I'm looping an engine noise, using a PlaySound command, is there anyway to alter the pitch/speed, so the engine sounds like it is speeding up? Or do I have to use PSG or something to make a sound as dynamic as required?
#114182 - tepples - Fri Jan 05, 2007 12:14 am
Use the ARM7 to alter the sample period while the channel is running. You may have to write your own ARM7 code to do this.
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#114295 - Quirky - Sat Jan 06, 2007 11:11 am
It's already implemented in the latest libnds examples - check out the SimpleSound demo, the "blaster" sounds is defined and used as follows:
Code: |
TransferSoundData blaster = {
blaster_raw, /* Sample address */
blaster_raw_size, /* Sample length */
11025, /* Sample rate */
127, /* Volume */
64, /* panning */
1 /* format */
};
if ( keys & KEY_R) playSound(&blaster);
|
You can change the sample rate to whatever you like.
#114394 - NeX - Sun Jan 07, 2007 1:33 pm
Thank you for your fast responses. I will attempt to implement the appropiate code as soon as possible.