#116889 - Goosey - Tue Jan 30, 2007 6:53 pm
Experiencing 'compile and go' WSOD on load with the new devkitARM r20 and associated libs (newest libnds/libfat).
Have made sure I am patching with the proper dldi so, so I don't think this is the issue.
I am using herme's excellent esound library: ( http://forum.gbadev.org/viewtopic.php?t=11310&highlight=esound ) and suspect this might be a cause. Reason I think this is that it uses the pre-compiled arm7.bin and I did notice that the IPC and perhaps other arm7-relevant things had an interface change.
Is there anyone using esound that has been able to upgrade to r20?
EDIT: After building the 'aste_gems' demo that comes as an example in esound I found it 'Black Screens of Death' on me. So likely the precompiled arm7.bin is part of the issue.
Other then that I do use the 3D code and I noticed there were somewhat substantial changes going on there, so I will have to look at that as well I suppose..
To anyone who helps Thanks! :D
Last edited by Goosey on Tue Jan 30, 2007 7:29 pm; edited 1 time in total
Have made sure I am patching with the proper dldi so, so I don't think this is the issue.
I am using herme's excellent esound library: ( http://forum.gbadev.org/viewtopic.php?t=11310&highlight=esound ) and suspect this might be a cause. Reason I think this is that it uses the pre-compiled arm7.bin and I did notice that the IPC and perhaps other arm7-relevant things had an interface change.
Is there anyone using esound that has been able to upgrade to r20?
EDIT: After building the 'aste_gems' demo that comes as an example in esound I found it 'Black Screens of Death' on me. So likely the precompiled arm7.bin is part of the issue.
Other then that I do use the 3D code and I noticed there were somewhat substantial changes going on there, so I will have to look at that as well I suppose..
To anyone who helps Thanks! :D
Last edited by Goosey on Tue Jan 30, 2007 7:29 pm; edited 1 time in total