#116936 - zohar - Wed Jan 31, 2007 4:34 am
Is there a predefined function in libnds that will "pause" processes for a set amount of time, and then continue? (If not, I'm sure it would be just a small snippet of code... but how would you do it?)
For example, I've created a virtual piano, and I can keep track of what notes are played in an array. I can playback all the notes, but the program plays them VERY quickly in succession. (sounds like a blur) I want to slow this down.
Any help appreciated. Thanks.
For example, I've created a virtual piano, and I can keep track of what notes are played in an array. I can playback all the notes, but the program plays them VERY quickly in succession. (sounds like a blur) I want to slow this down.
Any help appreciated. Thanks.