#117065 - Balkman - Thu Feb 01, 2007 12:52 am
I need the ability to store game assets that arn't compiled into the ARM binarys to save memory. Libfat is the answer to this aparently, but I am having a pretty difficult time finding any tutorials/documentation on how to use the library.
First off, I have no clue what a DLDI is, so I have downloaded the source for the corresponding card I own (in my case it's the R4).
There isn't many functions within the source making not overwhelming at least, but I have some questions on what exactly I should be putting into the parameters of these methods.
My other question is how/where do I store these external resources such as graphics and sounds. Placing them in the "data" folder located in the project directory will result in them being compiled into header files (which I want to avoid) due to wintermute's makefile. I just need to know how to get them onto the R4 along with my executable.
(P.S. I haven't actually recieved my R4 card yet in the mail)
First off, I have no clue what a DLDI is, so I have downloaded the source for the corresponding card I own (in my case it's the R4).
There isn't many functions within the source making not overwhelming at least, but I have some questions on what exactly I should be putting into the parameters of these methods.
My other question is how/where do I store these external resources such as graphics and sounds. Placing them in the "data" folder located in the project directory will result in them being compiled into header files (which I want to avoid) due to wintermute's makefile. I just need to know how to get them onto the R4 along with my executable.
(P.S. I haven't actually recieved my R4 card yet in the mail)