#117921 - simonjhall - Thu Feb 08, 2007 6:46 pm
I guess questions are gonna be directed at chism :-)
I'm thinking about pulling sound files for Quake off disk and straight into the sound hardware, with minimal buffering. I'd like to do this on the ARM7, so I don't stall the ARM9 in any way. But as the game sometimes loads models during play, the ARM9 may need to also access files.
They won't both need to access the fat system *at exactly the same time*, so that's gotta be a good thing...
At the moment (as I'm just SO lazy) I'm still using gba_nds_fat, but I keep meaning to move to libfat. So what do I need to do (for both fat systems) in order to do these things?
Ta,
Simon
_________________
Big thanks to everyone who donated for Quake2
I'm thinking about pulling sound files for Quake off disk and straight into the sound hardware, with minimal buffering. I'd like to do this on the ARM7, so I don't stall the ARM9 in any way. But as the game sometimes loads models during play, the ARM9 may need to also access files.
They won't both need to access the fat system *at exactly the same time*, so that's gotta be a good thing...
At the moment (as I'm just SO lazy) I'm still using gba_nds_fat, but I keep meaning to move to libfat. So what do I need to do (for both fat systems) in order to do these things?
Ta,
Simon
_________________
Big thanks to everyone who donated for Quake2