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DS development > anyone use GFX_VERTEX_DIFF in libnds?

#118354 - elhobbs - Mon Feb 12, 2007 3:19 pm

anyone use GFX_VERTEX_DIFF in libnds? I am trying to use it for triangle strips and it is not working correctly. I believe that I should be finding the difference from the last point and diving by eight and then packing the results similiar to normals using packed v10 or NORMAL_PACK. Any ideas as to why this is not working? I would realy like to use this feature as I am a little short on ram and this could free up quite a bit.