#118846 - Rajveer - Sat Feb 17, 2007 1:27 pm
Hi guys, I've stored my polygons for my level as a data structure array. When this array is around 80 elements long, it takes a few seconds, say around 10, to compile the whole program. Giving more detail to the level, and therefore getting around 950 polygons, it takes literally hours to compile. 300 polygons takes around 20-30 minutes, so the time increases exponentially the more I increase the polycount. Is this normal? I don't want to have to wait a whole night for testing a level to see if it works, am I doing something wrong? If it helps, I'm storing this array in an external object file (.h file) which I include.