#119095 - Risine - Mon Feb 19, 2007 4:50 pm
Well, I'm trying to draw sprites using BankE ( 64Ko VRAM ). Everything's fine as long as I don't put them above 32KO ( ??? )
It seems that the limitation is due to the Sprite index Attribute2, which can only go from 0 to 1024 ( so 0 to 32768 Kb ), because 1 index unit = 32 bytes.
How can work with all the 64Ko?
It seems that the limitation is due to the Sprite index Attribute2, which can only go from 0 to 1024 ( so 0 to 32768 Kb ), because 1 index unit = 32 bytes.
How can work with all the 64Ko?