#119180 - simonjhall - Tue Feb 20, 2007 3:59 pm
Been having a quick look through the dswifi headers and I can't see anything obvious relating to point-to-point connections.
Is this AP-less functionality exposed in dswifi?
I remember someone did a DS download play thing recently and I vaguely remember it not requiring an access point...
Guess what I'd like to use this for :-D
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#119183 - Firon - Tue Feb 20, 2007 4:10 pm
DS to DS without an AP hasn't been figured out yet, I believe.
#119187 - Doom5 - Tue Feb 20, 2007 4:42 pm
Someone on here, I can't recall the fellows handle, released an app that would allow you transfer a wmb application from one DS to another.
DSwifi does not have any support for DS to DS(adhoc) communications; I do wonder if the code from the above mentioned program would aid at all in the development of adhoc support.
#119188 - simonjhall - Tue Feb 20, 2007 4:47 pm
Actually, all I really want is to sent a bit of data back and forth. I don't really want TCP/UDP (as that increases the binary size).
I just don't want an access point...
EDIT: I need a second DS too. Anyone got an old one they wanna part with?
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#119193 - Mrshlee - Tue Feb 20, 2007 5:57 pm
I had a decent sized conversation with sgstair about AD HOC style DS to DS connections...
He was completely/utterly unable to get a DS-DS style AD HOC connection due to lack of documentation and lack of processing power.
I'm sure someone might be able to do it someday but as we speak.. its not possible using DSwifi
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#119224 - felix123 - Tue Feb 20, 2007 10:35 pm
Apparaently, WMB host is similar to soft AP, which would help in writing DS to DS communication.
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#119240 - Dood77 - Wed Feb 21, 2007 2:36 am
Of course i dont really know much about wifi's inner workings at all, but how hard could it be? The DS can both send packets and sniff packets, i guess the trouble would be recognizing them? Do packets have some kind of header that could sort out which packets were sent?
Oh and probably unrelated: Did you guys know that the DS 'download stations' are just a DS with a charger running a cartridge in them allowing for download play?
#119262 - felix123 - Wed Feb 21, 2007 7:31 am
Yep and we have dumps of the cartridges somewhere.
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#119336 - Noda - Thu Feb 22, 2007 12:09 am
I'm also greatly interested in raw ds <> ds communication, I wonder if this can be made possible by bypassing all those current connection modes and just sending/receiving raw wifi packets. A simple packet filter would be required for reception, but that sounds not too difficult.. are the sources of this WMB host for DS available?
#119367 - nio101 - Thu Feb 22, 2007 1:32 pm
Dood77 wrote: |
The DS can both send packets and sniff packets, i guess the trouble would be recognizing them? Do packets have some kind of header that could sort out which packets were sent? |
I don't know Wifi specs myself, but could someone tell us why this wouldn't work ?
I have 2 DS at home, and I could spare some time on this...
#136970 - ChrisKnott - Mon Aug 06, 2007 11:01 pm
I'm not sure it should particularly be any harder to get homebrew wifi than homebrew anything else, it's just not many people have two DSs and it's not really possible to emulate it...
#136985 - Lynx - Tue Aug 07, 2007 2:26 am
It's obviously possible, as official DS games are able to do it. But, figuring out registers to be in the proper mode, and then using NiFi to communicate isn't going to be as easy. Unless, you create a SoftAP within the game/application. And then, each DS would still require a means of running homebrew.
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#136986 - tepples - Tue Aug 07, 2007 2:30 am
ChrisKnott wrote: |
it's just not many people have two DSs and it's not really possible to emulate it |
Yet. TGB Dual, NO$GMB, and several other PC-based emulators of the 8-bit Game Boy could emulate more than one Game Boy system on one PC, connected through an emulated link cable. It's only a matter of time before PCs become fast enough that an emulator can emulate multiple Nintendo DS systems and/or to virtualize the packet interface to the PC's networking layer.
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#137249 - Moby Disk - Thu Aug 09, 2007 2:24 pm
I spoke with a friend of mine who develops for the DS, and he told me that pictochat is actually server based. This would lend credence to the theory that the DS uses software to emulate an access point. I wonder if somebody could start up a Mario Kart game on their DS, and see if a new WAP appears on their local network? (nahhhh... probably not)
#137255 - NeX - Thu Aug 09, 2007 4:11 pm
Nothing appears.
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#137269 - Ant6n - Thu Aug 09, 2007 6:58 pm
doesn't the ds have both a means to make sound and receive sound; how about a over the air acoustic data stream :P
#137270 - ChrisKnott - Thu Aug 09, 2007 7:09 pm
Patent it!
#137275 - Dood77 - Thu Aug 09, 2007 8:07 pm
Ant6n wrote: |
doesn't the ds have both a means to make sound and receive sound; how about a over the air acoustic data stream :P |
Who needs to use the sound-polluted air? Why not rig up a headset-to-mic crossover cable?
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#137276 - Lynx - Thu Aug 09, 2007 8:30 pm
Hell, why not use two DSerials and do serial communication?
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#137277 - Ant6n - Thu Aug 09, 2007 8:43 pm
dunno, cuz it wouldnt need rigging; and one would enjoy constant modem noise