gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS development > Detecting a DS Lite Vibration Cartridge

#119582 - Stonebone - Sat Feb 24, 2007 1:47 pm

I've bought a DS Lite Vibration Cartridge (rumble pak) from [This is not the place to promote a retailer. Read the rules. -- MOD], but isRumbleInserted() from libnds does not detect it. Using setRumble() on the other hand seems to work fine, so I guess it's only a problem with detecting the cart.

Does anyone know how to do that?

#119949 - NeX - Tue Feb 27, 2007 9:25 pm

I can't get any rumble pak to work with the NDSL; and my tests with GBA software make me conclude that the interrupt for GBA cartridges is broken.