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DS development > DSLite(new) with DSVNC, DS2Win, DSPad?

#124923 - SuperSonik - Tue Apr 10, 2007 2:00 am

My new DS Lite seems to fail at successfully doing anything requiring wifi. The programs I'm most concerned with are DS2Win or DSVNC. Anyone know what's wrong?
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Last edited by SuperSonik on Tue Apr 10, 2007 3:36 am; edited 1 time in total

#124925 - dantheman - Tue Apr 10, 2007 2:08 am

New DSLites have updated Wifi chips that most older homebrew does not support. Homebrew compiled with the newer wifi library should fix this issue, but I don't think DSVNC is recent enough to have been compiled with it.

#124926 - Lynx - Tue Apr 10, 2007 2:12 am

DSVNC works fine with my DS-Lite.. Have you setup your WiFi settings with a commercial DS game and had it work?
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#124928 - tondopie - Tue Apr 10, 2007 2:45 am

I would suggest using DS2Key which I believe has been recompiled with the newer wifi lib

#124929 - SuperSonik - Tue Apr 10, 2007 2:45 am

I set up Tetris Wifi, and played many games on it to this day, but if I try to use DS2Win it hangs on Connection: Waiting, while DSVNC throws a VNC ERROR: Unable to connect to TCP server. Also, DS2Key hangs when I try to initialize Player 1 with DS2Key support enabled
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You mess with the best, you die with the rest.

Jesus said to John "Come forth and I will grant you eternal life." John came fifth and won a toaster.

#124930 - tondopie - Tue Apr 10, 2007 2:50 am

I guess you'll have to wait then...

#124936 - dantheman - Tue Apr 10, 2007 4:13 am

Have you set everything in your WFC settings to manul instead of automatic? That can make a huge difference for homebrew.

#124938 - Lynx - Tue Apr 10, 2007 5:15 am

Oh.. try DSVNC again.. This time, after you receive that error, just touch the screen and try again. I get that error the first time I try to connect as well. I think it is a time out problem while it's starting up the WiFi hardware in the DS. Once the WiFi is started, if you try to connect it should prompt you for a password.
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#124960 - ChuckMcB - Tue Apr 10, 2007 11:20 am

Quote:
New DSLites have updated Wifi chips that most older homebrew does not support.
Does anyone know if we can use the Pictochat Test to tell which firmwares are effected?

(video of someone doing the test if you are nervous that it can do damage to your DS)
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#125039 - HyperHacker - Wed Apr 11, 2007 12:21 am

How are old commercial games able to support this new hardware? I'm probably going to buy a DS Lite soon (unless I can fix my DS Phat's unresponsive L button, weak battery, scratched screens, stylus holder that doesn't hold them tight enough, and find some more styli for it as I've lost all but one) and I'd be annoyed to discover Mario Kart DS doesn't work with it.
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#125052 - tepples - Wed Apr 11, 2007 12:52 am

HyperHacker wrote:
How are old commercial games able to support this new hardware?

It's likely that they read an undocumented block of data from an undocumented part of the DS firmware and write it to an undocumented register on the Wi-Fi chipset, where the firmware version is paired with a particular version of the Wi-Fi chipset.
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#125116 - Lynx - Wed Apr 11, 2007 4:13 pm

Does that even make sense?

I mean, how can Nintendo even know what hardware they might use in 3 years to produce NDSs at that time. And, how can a game produced today (like MarioKart I own today) be able to handle that hardware?

Most likely, the "new" hardware is fully compatible with the "old" hardware, and if it does stop working with homebrew, it would be because we aren't initializing it correctly and the "new" hardware is just more sensitive to the proper initialization.
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#125159 - tepples - Wed Apr 11, 2007 8:14 pm

That, or the proper initialization depends on values found in a part of firmware that homebrewers know little about.
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-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#125232 - HyperHacker - Thu Apr 12, 2007 8:08 am

Given how unstable just about every wifi app is even on my V1 DS Phat, I'd say there's something wrong with initialization. Even moreso since when it doesn't work, doing a connection test in an NWFC game tends to get it working.
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