#125458 - KertDawg - Fri Apr 13, 2007 2:53 pm
Hello all,
I ask for any advice on how to accomplish something on the DS. I use devKitPro (the latest as of about a week ago), and DeSmuME 0.6.0. I'm new to PAlib, but I've used libnds and a little straight-up assembly. I use my R4DS, as well, for testing.
My primary goal is to have a large bitmap (1024x1024) pan and zoom on the DS top screen. The bitmap could be either 8-bit or 16-bit. If that isn't possible, then I could do without zooming. The next thing to drop would be the size. 512x512 would be better than nothing.
I can't seem to do this using PAlib or libnds. For instance, I tried to use an 8-bit bitmap background in PAlib. I couldn't find a way to scroll or rotate it. Then, I tried a large tile map (or whatever it's called in PAlib). When I converted the 1024x1024 bitmap to a tile map, it claimed that there were too many tiles. I completely understand that, but that left me with no good answer.
The best that I could do was pan four 256x256 tile maps separately to make one large 512x512 map. This, of course, doesn't let me do text or parallax, but it works.
Does anybody have any suggestions for which video mode I should use? I'm pretty sure that if somebody told me that it's possible in a certain video mode, then I'd be able to at least start.
Thanks in advance.
_________________
- Kertis
I ask for any advice on how to accomplish something on the DS. I use devKitPro (the latest as of about a week ago), and DeSmuME 0.6.0. I'm new to PAlib, but I've used libnds and a little straight-up assembly. I use my R4DS, as well, for testing.
My primary goal is to have a large bitmap (1024x1024) pan and zoom on the DS top screen. The bitmap could be either 8-bit or 16-bit. If that isn't possible, then I could do without zooming. The next thing to drop would be the size. 512x512 would be better than nothing.
I can't seem to do this using PAlib or libnds. For instance, I tried to use an 8-bit bitmap background in PAlib. I couldn't find a way to scroll or rotate it. Then, I tried a large tile map (or whatever it's called in PAlib). When I converted the 1024x1024 bitmap to a tile map, it claimed that there were too many tiles. I completely understand that, but that left me with no good answer.
The best that I could do was pan four 256x256 tile maps separately to make one large 512x512 map. This, of course, doesn't let me do text or parallax, but it works.
Does anybody have any suggestions for which video mode I should use? I'm pretty sure that if somebody told me that it's possible in a certain video mode, then I'd be able to at least start.
Thanks in advance.
_________________
- Kertis