#127026 - Phantaseur - Sun Apr 29, 2007 11:06 am
What happens in NDS when I call 'malloc' function?
As I know my program have monopolistic access to all resources of NDS, so who provides memory management? Or memory manager is built in program by compiler when I use 'malloc' function? So can I manage memory manually adresating certain areas of RAM, can I have access to whole RAM not using memory allocation functions or write my own ones?
If I can overwrite 'malloc', 'realloc' & 'free' functions and create my own memory manager what can I do with 'new' & 'delete' operators of c++?
As I know my program have monopolistic access to all resources of NDS, so who provides memory management? Or memory manager is built in program by compiler when I use 'malloc' function? So can I manage memory manually adresating certain areas of RAM, can I have access to whole RAM not using memory allocation functions or write my own ones?
If I can overwrite 'malloc', 'realloc' & 'free' functions and create my own memory manager what can I do with 'new' & 'delete' operators of c++?