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DS development > Font library

#128078 - sinnus - Tue May 08, 2007 12:21 pm

Hello.
What font library is used the "DS Organaize" application?
Thanx.

#128084 - OOPMan - Tue May 08, 2007 1:35 pm

Email DragonMinded and ask him...
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#128085 - Lick - Tue May 08, 2007 1:40 pm

Or better, check out the source code. =D
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#128088 - sinnus - Tue May 08, 2007 2:56 pm

Okay.
I have found it here.

#128094 - tepples - Tue May 08, 2007 4:11 pm

I've looked at DragonMinded's LibFB. It may meet your requirements, but mine differ:
  • LibFB works on Nintendo DS. I am working on a library that is compatible with both Nintendo DS and Game Boy Advance.
  • LibFB works in 16 bits per pixel, for extended rotation backgrounds. I am working on a library that uses 4 bits per pixel, which is enough for text, icons, and HUDs.
  • LibFB works in VRAM banks A (for main screen) and C (for sub screen). I am working on a library that is compatible with the smaller VRAM banks E and H, for use with 3D programs that use A-D for textures.

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#128095 - Rajveer - Tue May 08, 2007 4:17 pm

tepples wrote:
I've looked at DragonMinded's LibFB. It may meet your requirements, but mine differ:
  • LibFB works on Nintendo DS. I am working on a library that is compatible with both Nintendo DS and Game Boy Advance.
  • LibFB works in 16 bits per pixel, for extended rotation backgrounds. I am working on a library that uses 4 bits per pixel, which is enough for text, icons, and HUDs.
  • LibFB works in VRAM banks A (for main screen) and C (for sub screen). I am working on a library that is compatible with the smaller VRAM banks E and H, for use with 3D programs that use A-D for textures.


Ah, that's great news, how is the work going? I could use a text library for my 3D game...

#128096 - Stuk - Tue May 08, 2007 4:25 pm

Lick has also written/ported a FreeType2 library for the DS: http://forum.gbadev.org/viewtopic.php?t=13061

#128099 - Lick - Tue May 08, 2007 4:36 pm

Yes, but FreeType2 might be too slow in real-time and too hard to operate for some.
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#128110 - tepples - Tue May 08, 2007 6:06 pm

Rajveer wrote:
tepples wrote:
I've looked at DragonMinded's LibFB. It may meet your requirements, but mine differ:

[uses less VRAM, yadda, yadda]

Ah, that's great news, how is the work going? I could use a text library for my 3D game...

RAC uses an early form of it.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#128783 - sinnus - Tue May 15, 2007 7:37 am

tepples wrote:
I've looked at DragonMinded's LibFB. It may meet your requirements, but mine differ:
  • LibFB works on Nintendo DS. I am working on a library that is compatible with both Nintendo DS and Game Boy Advance.
  • LibFB works in 16 bits per pixel, for extended rotation backgrounds. I am working on a library that uses 4 bits per pixel, which is enough for text, icons, and HUDs.
  • LibFB works in VRAM banks A (for main screen) and C (for sub screen). I am working on a library that is compatible with the smaller VRAM banks E and H, for use with 3D programs that use A-D for textures.

Could you separate font library from your homebrew game?