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DS development > Performance Difference
#130966 - Kaluriel - Sat Jun 09, 2007 7:33 pm
Does anyone know if GFX_VERTEX_XY gives a better performance difference if the z value is set first, than using GFX_VERTEX16 for x, y and z for each polygon?
#130988 - sajiimori - Sat Jun 09, 2007 9:28 pm
Yeah, send 2 values whenever possible rather than 3.