#131291 - NeX - Wed Jun 13, 2007 10:51 pm
Without using supercomplicated filesystems. I am going to be using this with a GBA flashcart (EFA-Linker) and want to load 15kb of sounds into memory. GBFS won't do it, throwing millions of errors at me. And, no matter how hard I try, BIN20 simply will not do anything. I am using the template for combined programs, and I can see clearly at the end of the ARM7 and ARM9 makefiles that BIN20 should be doing something - but the headers are never made and I cannot find any evidence that the makefile instructions are doing anything. I've tried putting the BIN files in a data folder in the ARM7 folder, in the source folder, build folder and even the ARM7 folder itself. Nothing works. How can I get a tiny amount of 16 bit (so BIN2C/BIN2H, which refuse to do anything but 8 bit are out) data into the ARM7? Help!
Here is the makefile bit I think should be converting the BIN files to 0.
Maybe I need to add more to this, but I am unsure.
_________________
Strummer or Drummer?.
Or maybe you would rather play with sand? Sandscape is for you in that case.
Here is the makefile bit I think should be converting the BIN files to 0.
Maybe I need to add more to this, but I am unsure.
Code: |
#--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) |
_________________
Strummer or Drummer?.
Or maybe you would rather play with sand? Sandscape is for you in that case.