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DS development > Quake2 BSP viewer...

#136837 - iainprice - Sun Aug 05, 2007 7:20 pm

Has anyone already written one and willing to share?

I have some simple C based source that I am porting but am having trouble. I f anyone has some time I can send them original source and my attempts.....

I think that a bsp viewer will be a good base for an engine for a tomb raider type game.... anyway, any offers, any help?

Thanks.

#136859 - Dood77 - Sun Aug 05, 2007 11:29 pm

Contact simonjhall on the boards, although he will likely reply to this topic...
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If I use a term wrong or something then feel free to correct, I?m not much of a programmer.

Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC

#136876 - calcprogrammer1 - Mon Aug 06, 2007 2:07 am

I'd like a BSP viewer for DS, seeing as I used to make maps in GTKRadiant for Jedi Academy (Quake 3 engine) all the time, but JKA needs a 500MHz+ CPU and 32MB Required graphics (on the box it says that, but it runs on my old 8MB graphics PC). But, Quake 2 may be possible, probably maps would have to be simplified to get decent performance.

I like the idea :)
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DS Firmware 1, Datel Games n' Music card / Chism's FW hacked GBA MP v2 CF

There's no place like 127.0.0.1.

#137043 - iainprice - Tue Aug 07, 2007 4:42 pm

Can anyone who knows what they are doing spare me some time? I think I have read the structure in correctly but am not sure. PM me if you want the source. I am struggling to write the display routines as I don't know if I have them read in correctly to start with!