#136977 - Jesse - Tue Aug 07, 2007 12:40 am
So far, I've been using the method of linking data-files with my arm9 code that I picked up from the gbfs example that comes with devkitPro. This is a bad idea in since it becomes static memory that is shared with everything else. Still, I love that I don't have to have separate data files and was wondering how I could get around this. Since there are games running on these cards that are much bigger with just a single .nds, the cards must obviously be able to handle it in a good way. I've been searching the forums for how I can do the same thing without luck. Anyone who can point me in the right direction?