#137372 - The_Perfection - Fri Aug 10, 2007 11:36 pm
Hello all. I'm attempting to use VRAM bank E for main OVRAM. Now, this gives me 64Kb, right? How do I use it all? As far as I can tell, I can still only put the tile index of a sprite to 1023, which should get me an extra 63 tiles if I place 8t*8t data right on that boundry. Is there a way to use the other half of the data bank?
I have set my OVRAM to be used in 1D mode as well as the 64Kb mode (as specified by GBATek).
Yay.
I have set my OVRAM to be used in 1D mode as well as the 64Kb mode (as specified by GBATek).
Yay.