#137537 - M3d10n - Mon Aug 13, 2007 3:07 am
I need to be able to create independent memory pools to keep specific kinds of data grouped together for easy unloading/reloading without risking memory fragmentation. Like pools for character models, level geometry, sounds, etc.
I've been thinking of using the Lea Allocator on my project. I've read good things about it, but I'm not sure if it'd be suitable for the DS.
I've also found this example of a block-based allocator intendend for the GBA:
http://www.oroboro.com/rafael/docserv.php/index/programming/article/memmgr
Can someone make a recommendation? Thanks in advance.
I've been thinking of using the Lea Allocator on my project. I've read good things about it, but I'm not sure if it'd be suitable for the DS.
I've also found this example of a block-based allocator intendend for the GBA:
http://www.oroboro.com/rafael/docserv.php/index/programming/article/memmgr
Can someone make a recommendation? Thanks in advance.