#137617 - calcprogrammer1 - Tue Aug 14, 2007 1:08 am
I was working on my program, and when I added a 16 color background on BG 2, my back gif image corrupted.
It ran fine with BG3 being the 16bit image and bg1 being the keyboard (no bg 1 on top screen, BG 2 for text, and sprites). Then when I went to use normal text, it gave me some random error, so I decided to change 16bit to 8 bit backgrounds. The picture shows up as having an 8 bit depth in Windows, but when I use it, I get some random issues. Gimp says there is no RED in the palette, (how do you use palettes in Gimp anyways, or another free program).
[Images not permitted - Click here to view it]
EDIT:
Weird, If I remove the init 16 color BG 2 on the bottom screen (using it for 16cText), then it doesn't affect, but the top screen is still messed up (it's using BG2 for 16cText as well, still enabled).
_________________
DS Firmware 1, Datel Games n' Music card / Chism's FW hacked GBA MP v2 CF
There's no place like 127.0.0.1.
Last edited by calcprogrammer1 on Tue Aug 14, 2007 1:12 am; edited 1 time in total
It ran fine with BG3 being the 16bit image and bg1 being the keyboard (no bg 1 on top screen, BG 2 for text, and sprites). Then when I went to use normal text, it gave me some random error, so I decided to change 16bit to 8 bit backgrounds. The picture shows up as having an 8 bit depth in Windows, but when I use it, I get some random issues. Gimp says there is no RED in the palette, (how do you use palettes in Gimp anyways, or another free program).
[Images not permitted - Click here to view it]
EDIT:
Weird, If I remove the init 16 color BG 2 on the bottom screen (using it for 16cText), then it doesn't affect, but the top screen is still messed up (it's using BG2 for 16cText as well, still enabled).
_________________
DS Firmware 1, Datel Games n' Music card / Chism's FW hacked GBA MP v2 CF
There's no place like 127.0.0.1.
Last edited by calcprogrammer1 on Tue Aug 14, 2007 1:12 am; edited 1 time in total