#137863 - thx1138 - Thu Aug 16, 2007 8:32 pm
We're designing a DS application in which we need to overlay a series of images. One of these images is the size of the full screen so it's opaque, while an additional 10-12 smaller images of variable size need to be added one of top of the other to create the final image.
The challenge here is that the shapes are irregular so transparency is required. We'd also like to support alpha-blending so that the best possible quality is maintained. The process doesn't need to be done in real time as we're only concerned with displaying the final image - hopefully with a reasonable delay.
We've had feedback from a couple of DS developers. One says what we need to do shouldn't be an issue (even with software-based alpha blending) as long as we watch out for the 8x overdraw limit. Another developer has basically told us that the DS doesn't have enough power to pull this off.
Anyone have any thoughts or suggestions on this?
The challenge here is that the shapes are irregular so transparency is required. We'd also like to support alpha-blending so that the best possible quality is maintained. The process doesn't need to be done in real time as we're only concerned with displaying the final image - hopefully with a reasonable delay.
We've had feedback from a couple of DS developers. One says what we need to do shouldn't be an issue (even with software-based alpha blending) as long as we watch out for the 8x overdraw limit. Another developer has basically told us that the DS doesn't have enough power to pull this off.
Anyone have any thoughts or suggestions on this?