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DS development > Is it possible to make custom maps in New Super Mario Bros?

#137991 - Coolarj10 - Sat Aug 18, 2007 8:50 am

Is there a way to create new multiplayer maps for the mutiplayer mode in the NEW Super Mario Bros DS game where the object of the game is to collect 5-10 stars before your opponent?

How would one go about doing that, and how would you compile the code?

It would be an exciting project to try out.

Thanks a lot!!

-Arjun

#138026 - Dood77 - Sat Aug 18, 2007 8:40 pm

It would take some kind of ARM disassembler I'm guessing, then you'd have to wade through tons of unreadable code to slowly figure out how and where the levels are stored, etc.

Or maybe huge debugging in an emulator.

Talk to someone who's written a level editor for a SNES game or something. (Or someone here smarter than me :P)
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.

Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC

#138061 - Nintendo Maniac 64 - Sun Aug 19, 2007 7:35 am

Will this work? :D

http://www.romhacking.net/utils/457/

#138063 - Dood77 - Sun Aug 19, 2007 7:53 am

Nice! But it still requires some method of piracy to actually run the levels...
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.

Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC

#138075 - dualscreenman - Sun Aug 19, 2007 1:51 pm

It ain't piracy if you dump the game yourself, but this site can't help with that. <.<
_________________
dualscreenman wrote:
What about Gaim DS? Gaim pretty much has support for all IM programs.
tepples wrote:
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!"

#138077 - tepples - Sun Aug 19, 2007 2:17 pm

Dood77 wrote:
Nice! But it still requires some method of piracy to actually run the levels

Can Nitro Hax be used to insert levels?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#138100 - Dood77 - Sun Aug 19, 2007 9:13 pm

Well, now that you mention it, that seems possible. But it would likely take a more intimate knowledge about the memory handling of the game works, and a pretty big code, right?
The source code is included with the level editor...
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.

Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC